![]() ![]() It’s simply a masterpiece and one you’ll come back to for months (or maybe years!) to come. If this is your first foray into card-based indie games, I can’t recommend Slay the Spire enough. ![]() There are some fantastic card-based indie games on the market, and they cover everything from conventional card games to story-driven epics. With this in mind, I’ve sunk a ton of time into every game here and would gladly recommend any of them! Bottom Line Up Front I’ve not put these titles in any particular order, but if I’ve missed your favorite, it’s likely because I’ve not played it myself. If you’re looking for a good one, where on earth do you start?! If you’re looking for the best card based indies out there, you’ve come to the right place.īelow, you’ll find a list of some fantastic card-based indie games ranging from well-known to obscure. With endless possibilities comes endless choice, and that’s the problem. This should come as no surprise as card games are a ton of fun, and in the digital space, the possibilities are endless. I like playing as a grifter it ain't much but it's a living.Digital card games have soared in popularity in recent years, with the most well-known ones (like Hearthstone) having hundreds of thousands of concurrent players. Still, I'm going to remember my adventures with Sal and the little moments of friendship and betrayal throughout each run. Is there a genre they can't do? The balance of narrative and deck-building made for a much more engaging experience than I often have with card-based titles, even if it feels like more could be done to connect those systems and bolster the storytelling. Shortcomings aside, Griftlands is another slice of low-key brilliance from developers Klei. It might make narrative sense, but it's not very interesting to keep restarting and bumping into walls like these. I was coasting through the game for the first two days, and then out of nowhere comes a fight several orders of magnitude tougher than anything preceding it. ![]() There is a Story Mode setting for those who want to focus purely on the writing, but it feels like a band-aid on some harsh difficulty spikes. Failing close to the finish line is never not going to take the wind out of your sails. ![]() You can get a boost on your next run, too-but there's only so much of the sting it can take away, and despite the convincing way side missions are generated, the main story remains the same. These are also randomised for subsequent runs, to an impressively varied degree-ensuring new runs feel reasonably fresh and that softens the blow when you do die. Recurring NPCs pop up in unexpected places, leading to tough spots where you might have to contemplate a double cross to achieve your goals. Griftlands does make good on far-reaching consequences. Negotiations are the game's card battling at its best. There are side activities to help but in general, focusing on combat decks is the easier path through the game. Worse, committing to negotiation decks will punish you during the game’s handful of inescapable combat encounters. I wish I could see the impact of my chosen cards on my relationships or the story. Negotiations are disconnected in a way that turns every interaction into a simple binary of success or failure. Compared with something like Signs of the Sojourner, which much more cleverly uses its mechanics to shape and fuel character interactions, Griftlands feels a little awkward. I really felt like I was juggling a lot of plates, in the best way-the pressure always on to make the most of each turn.Īs an abstraction, it's captivating-but Griftlands never quite bridges the space between the actual dialogue and the card game in which debates take place. You're constantly looking to chip away at your enemy’s smaller points, while piling damage onto their core argument. There, your cards are used for building arguments against your opponent. The negotiations are far more interesting. Battles are turn-based affairs where you draw cards for attacks and abilities, and can earn or hire party members. There are two modes of play: battles and negotiations. Sharp writing elevates almost every NPC into someone memorable (Image credit: Klei Entertainment) ![]()
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